To learn about each country, click on the continents below.
(Labeled countries are those mentioned in the book)
(Labeled countries are those mentioned in the book)
Choose one of the links below to view on the map the routes taken to reach Azol.
Soldiers' March Alernoa's Journey
(Clear)
Soldiers' March Alernoa's Journey
(Clear)
SUTA
(Desert country or land of the nomads)
Characteristics: Sandy desert in parts and hot, red rock in others with patches of quicksand and many sporadic oases that can only be located by the nomads
Natives: Nomads
Wildlife: Desert foxes, snakes, spiders, mosquitoes, yuldos
(Desert country or land of the nomads)
Characteristics: Sandy desert in parts and hot, red rock in others with patches of quicksand and many sporadic oases that can only be located by the nomads
Natives: Nomads
Wildlife: Desert foxes, snakes, spiders, mosquitoes, yuldos
AZOL
(Fezam's lands)
Characteristics: Rocky, mountainous, volcanic, barren; air is full of ash
Natives: Fezam, Fezam's human soldiers, Shadow Beings, thousands of imprisoned Elves
Wildlife: None
(Fezam's lands)
Characteristics: Rocky, mountainous, volcanic, barren; air is full of ash
Natives: Fezam, Fezam's human soldiers, Shadow Beings, thousands of imprisoned Elves
Wildlife: None
LONYI
(Forests of the Shapeshifters)
Characteristics: Old, widespread forests with villages and towns interspersed, one port with a nice sandy beach nearby
Natives: Shapeshifters, a few Dreamer families
Wildlife: Typical woodland creatures
(Forests of the Shapeshifters)
Characteristics: Old, widespread forests with villages and towns interspersed, one port with a nice sandy beach nearby
Natives: Shapeshifters, a few Dreamer families
Wildlife: Typical woodland creatures
MAGFEL
(Human territory)
Characteristics: Lightly wooded in places, cities or towns in others, numerous ports, land gradually turns into grasslands before transitioning into the desert of Suta
Natives: Humans, a few Dreamer families, a few of Fezam's soldiers
Wildlife: Farm animals, typical town and city creatures, tigers in grasslands
(Human territory)
Characteristics: Lightly wooded in places, cities or towns in others, numerous ports, land gradually turns into grasslands before transitioning into the desert of Suta
Natives: Humans, a few Dreamer families, a few of Fezam's soldiers
Wildlife: Farm animals, typical town and city creatures, tigers in grasslands
WEFLECA
(Human territory)
Characteristics: Gradually get more icy as move upward, very cold; cabin communties further south and igloo communities as move northward, often cut off from the rest of Tiweln during winter
Natives: Humans, a few stray Elves, outposts of Fezam's soldiers
Wildlife: Ice bears, gurruncks, grunts, swipers
(Human territory)
Characteristics: Gradually get more icy as move upward, very cold; cabin communties further south and igloo communities as move northward, often cut off from the rest of Tiweln during winter
Natives: Humans, a few stray Elves, outposts of Fezam's soldiers
Wildlife: Ice bears, gurruncks, grunts, swipers
REYULICOS
(Human territory)
Characteristics: Relatively warm weather, many towns and emerging cities (often at ports), lightly wooded throughout with several nice beaches
Natives: Humans, several outposts for Fezam's soldiers, many Dreamer families
Wildlife: Farm animals, typical town and city creatures, dolsiyots
(Human territory)
Characteristics: Relatively warm weather, many towns and emerging cities (often at ports), lightly wooded throughout with several nice beaches
Natives: Humans, several outposts for Fezam's soldiers, many Dreamer families
Wildlife: Farm animals, typical town and city creatures, dolsiyots
CINNACA
(Human territory)
Characteristics: Largest area of commerce, relatively warm weather, mainly large cities with numerous ports; small villages sprinkled around the continent, several large beaches and a few heavily wooden areas
Natives: Humans, several outposts for Fezam's soldiers, many Dreamer families
Wildlife: Farm animals, typical town and city creatures, dolsiyots, woodland creatures in forested areas
(Human territory)
Characteristics: Largest area of commerce, relatively warm weather, mainly large cities with numerous ports; small villages sprinkled around the continent, several large beaches and a few heavily wooden areas
Natives: Humans, several outposts for Fezam's soldiers, many Dreamer families
Wildlife: Farm animals, typical town and city creatures, dolsiyots, woodland creatures in forested areas
PIXIE ISLANDS
(Made up of the following islands, working clockwise from the top and ending with the central island: Gocyo, Yappés, Omsin, Kiom, Hapal, and Effid)
Characteristics: Tropical islands with sandy borders and forested interiors; each island has one central, oak home tree
Natives: Pixies, each island with it's own royal family
Wildlife: Lefnodes, other small woodland creatures
(Made up of the following islands, working clockwise from the top and ending with the central island: Gocyo, Yappés, Omsin, Kiom, Hapal, and Effid)
Characteristics: Tropical islands with sandy borders and forested interiors; each island has one central, oak home tree
Natives: Pixies, each island with it's own royal family
Wildlife: Lefnodes, other small woodland creatures
ROM
(Human territory)
Characteristics: Slightly warmer than other human territories, mainly forested, no large cities
Natives: Humans, a few of Fezam's soldiers, a few Dreamer families
Wildlife: Farm and town animals, dolsiyots, many woodland creatures
(Human territory)
Characteristics: Slightly warmer than other human territories, mainly forested, no large cities
Natives: Humans, a few of Fezam's soldiers, a few Dreamer families
Wildlife: Farm and town animals, dolsiyots, many woodland creatures
YIMA OLEM
(Dwarf Undergrounds)
Characteristics: Fairly hot weather, rocky surface with some sandy patches, a few geysers and above ground springs; mainly flat until reaching east end of the continent, where land becomes mountainous and hides the entrance to the underground tunnels of the dwarves
Beneath the surface is the dwarves' city and many tunnels run the length of the island; the city is mainly stone with precious gems as adornments; light is received from glowing stones and torches
Natives: Dwarves, one large outpost for Fezam's soldiers, roaming bandits originating from Suta's nomad clans
Wildlife: Few surface creatures, those present are snakes, scorpions, and the like; in the underground city there are many burrowing creatures such as moles and rabbits
(Dwarf Undergrounds)
Characteristics: Fairly hot weather, rocky surface with some sandy patches, a few geysers and above ground springs; mainly flat until reaching east end of the continent, where land becomes mountainous and hides the entrance to the underground tunnels of the dwarves
Beneath the surface is the dwarves' city and many tunnels run the length of the island; the city is mainly stone with precious gems as adornments; light is received from glowing stones and torches
Natives: Dwarves, one large outpost for Fezam's soldiers, roaming bandits originating from Suta's nomad clans
Wildlife: Few surface creatures, those present are snakes, scorpions, and the like; in the underground city there are many burrowing creatures such as moles and rabbits
YINAFET
(Human territory)
Characteristics: Slightly warmer than other human territories, grasslands, no large cities
Natives: Humans, a few of Fezam's soldiers, a few Dreamer families
Wildlife: Farm and town animals, tigers
(Human territory)
Characteristics: Slightly warmer than other human territories, grasslands, no large cities
Natives: Humans, a few of Fezam's soldiers, a few Dreamer families
Wildlife: Farm and town animals, tigers
WILKSOM OLEM
(One of two last Fezam-free human territories)
Characteristics: Wooded, one small port town, a river running along island with a waterfall, beach along border
Natives: Humans, home of Genevia/Alernoa and her father Drisgal
Wildlife: Farm and town animals, many woodland creatures
(One of two last Fezam-free human territories)
Characteristics: Wooded, one small port town, a river running along island with a waterfall, beach along border
Natives: Humans, home of Genevia/Alernoa and her father Drisgal
Wildlife: Farm and town animals, many woodland creatures
NELKIG
(One of two last Fezam-free human territories)
Characteristics: Lightly wooded, a few small towns, several ports
Natives: Humans, a few stray elves, a few Dreamer families
Wildlife: Farm and town animals, a few woodland creatures
(One of two last Fezam-free human territories)
Characteristics: Lightly wooded, a few small towns, several ports
Natives: Humans, a few stray elves, a few Dreamer families
Wildlife: Farm and town animals, a few woodland creatures
MERMAID SWAMPS
(Made up of the following islands, working clockwise from the top and ending with the central island: Gomaca, Aloyas, Enema, Lazaf, and Domt)
Characteristics: Very humid, heavy, heated air, swampy ground with several clean pools of water around, many cypress trees
Natives: Mermaids, main location of Dreamer families
Wildlife: Crocodiles, snakes, xeenos, other swamp creatures
(Made up of the following islands, working clockwise from the top and ending with the central island: Gomaca, Aloyas, Enema, Lazaf, and Domt)
Characteristics: Very humid, heavy, heated air, swampy ground with several clean pools of water around, many cypress trees
Natives: Mermaids, main location of Dreamer families
Wildlife: Crocodiles, snakes, xeenos, other swamp creatures
MEUFA
(Island of the Royal Elves)
Characteristics: Tropical, river and waterfall, forested, large beach on northern side of the island
Natives: Before Fezam's attack, inhabited by the Royal elves, their servants, and their court; now it's deserted
Wildlife: Lefnodes, zarpinks, flifnimps, dolphins of many colors swim around the island, other forest creatures
(Island of the Royal Elves)
Characteristics: Tropical, river and waterfall, forested, large beach on northern side of the island
Natives: Before Fezam's attack, inhabited by the Royal elves, their servants, and their court; now it's deserted
Wildlife: Lefnodes, zarpinks, flifnimps, dolphins of many colors swim around the island, other forest creatures
SOCUMA
(Fire lands or Dragon country)
Characteristics: Many mountains riddled with caves, many volcanoes and fire springs
Natives: None
Wildlife: Dragons and their free-ranging food; humans keep the island well-stocked to keep dragons under control
(Fire lands or Dragon country)
Characteristics: Many mountains riddled with caves, many volcanoes and fire springs
Natives: None
Wildlife: Dragons and their free-ranging food; humans keep the island well-stocked to keep dragons under control
OMHEMALEM
(Forests of the Elves)
Characteristics: Densely forested, many abandoned elven communities
Natives: Stray elves, several Dreamer families, humans are beginning to take over with settlements along upper tips
Wildlife: Lefnodes, a few flifnimps, numerous woodland creatures, dolsiyots, unicorns, wild horses
(Forests of the Elves)
Characteristics: Densely forested, many abandoned elven communities
Natives: Stray elves, several Dreamer families, humans are beginning to take over with settlements along upper tips
Wildlife: Lefnodes, a few flifnimps, numerous woodland creatures, dolsiyots, unicorns, wild horses
FAPIM
(Human territory)
Characteristics: Mainly Fezam's outpost, but there is one small port town, flat plain, weather is cooler
Natives: Humans, Fezam's soldiers
Wildlife: small animals typically found on prairies, farm animals
(Human territory)
Characteristics: Mainly Fezam's outpost, but there is one small port town, flat plain, weather is cooler
Natives: Humans, Fezam's soldiers
Wildlife: small animals typically found on prairies, farm animals
NOLEM
(Mainly uninhabited)
Characteristics: Basically a block of ice, but there is one, small community of humans that live in igloos
Natives: Humans, a few of Fezam's soldiers
Wildlife: Gurruncks, grunts, swipers
(Mainly uninhabited)
Characteristics: Basically a block of ice, but there is one, small community of humans that live in igloos
Natives: Humans, a few of Fezam's soldiers
Wildlife: Gurruncks, grunts, swipers
OCACEK
(Ice lands, human territory)
Characteristics: Icy land, inhabitants mainly found in igloos, but there are a few cabins; no natives in the far south
Natives: Humans, Fezam's soldiers
Wildlife: Ice bears, gurruncks, grunts, swipers
(Ice lands, human territory)
Characteristics: Icy land, inhabitants mainly found in igloos, but there are a few cabins; no natives in the far south
Natives: Humans, Fezam's soldiers
Wildlife: Ice bears, gurruncks, grunts, swipers
SOLDIERS' MARCH
(Capture of the Royal Elves)
After storming Meufa, the land of the royal elves, the soldiers captured the peaceful royals (King Nalofre and Queen Lenaia), their servants (amount them Frelati), and their court. Then began their terrible march to imprisonment, where they would be held for a total of 16 years.
After their first stop at Wilksom Olem, the King and Queen escaped with their baby girl, Alernoa, managing to save her life but not to avoid recapture themselves.
At Cinnaca, the elves were held for six years (in the building with the blue star) while stragglers were captured and those elves living on Omhemalem were tracked down. There they awaited summons from Fezam for their final trek to Azol.
Finally, Fezam summoned them, and all the elves were moved from the prison on Cinnaca to the dungeons beside Fezam's palace (the building with the red star). There they awaited rescue, if rescue were ever to come...but who could possibly defeat this terribly powerful menace?
(Capture of the Royal Elves)
After storming Meufa, the land of the royal elves, the soldiers captured the peaceful royals (King Nalofre and Queen Lenaia), their servants (amount them Frelati), and their court. Then began their terrible march to imprisonment, where they would be held for a total of 16 years.
After their first stop at Wilksom Olem, the King and Queen escaped with their baby girl, Alernoa, managing to save her life but not to avoid recapture themselves.
At Cinnaca, the elves were held for six years (in the building with the blue star) while stragglers were captured and those elves living on Omhemalem were tracked down. There they awaited summons from Fezam for their final trek to Azol.
Finally, Fezam summoned them, and all the elves were moved from the prison on Cinnaca to the dungeons beside Fezam's palace (the building with the red star). There they awaited rescue, if rescue were ever to come...but who could possibly defeat this terribly powerful menace?
ALERNOA'S JOURNEY
(Quest to free the Elves and defeat Fezam)
Frelati meets Alernoa, who grew up with the name Genevia, on Wilksom Olem after being told by the King and Queen that their daughter had not died 16 years earlier but, instead, had been hidden. He convinces her to travel with him to restore balance to Tiweln.
Because explanation of this path could definitely contain spoilers, I will not elaborate. However, the Wanted script merely denotes a brief stop at Ulbig on Cinnaca, the stars and arrows represent an old Elven secret of travel, and the brown rectangle is representative of their time traveling underground.
(Quest to free the Elves and defeat Fezam)
Frelati meets Alernoa, who grew up with the name Genevia, on Wilksom Olem after being told by the King and Queen that their daughter had not died 16 years earlier but, instead, had been hidden. He convinces her to travel with him to restore balance to Tiweln.
Because explanation of this path could definitely contain spoilers, I will not elaborate. However, the Wanted script merely denotes a brief stop at Ulbig on Cinnaca, the stars and arrows represent an old Elven secret of travel, and the brown rectangle is representative of their time traveling underground.






























